I also spent several hours creating roots using zsketch and moving them around to get the shapes I wanted. I may decide to add a few more roots running down to the floor and/or in the back but, for now, I'm finished with the roots.
I am pretty much finished with the sculpting of the model. I may still add a few leaves around the plant's head because I feel it needs something. My original concept art has small thin leaves around the top of the stem but I wasn't liking the look I was getting with those. I am going to try larger, broader, leaves set up similar to flower petals. I was thinking about making them look like the hoods of american pitcher plants (below image).
The next step is to prepare a low poly mesh as well as getting it UVed. I am going to use zremesher to get the low poly models from the high poly ones and then I can bake the normal information onto it.
I also did some research for the color scheme I want to do. I'd like to do a primarily red color scheme with some lime green highlights. The images below are the approximate look I'm going for (as well as the image above).
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